Beyond individual screens and objects
My industrial design background has taught me to consider an experience as a sequence rather than a single outcome.
I think about what a person anticipates before an interaction, what signals help them understand what is happening, where confusion or anxiety may arise, and what makes a transition feel deliberate rather than abrupt. Across my work, I use narrative, spatial organization, visual hierarchy, atmosphere, and prototyping to shape how people move through an experience over time.
The projects below reflect that approach.